![]() The camera controls what is displayed in the view. The Camera API object is an API only concept that’s not directly seen in the user-interface since all of the user-interaction to manipulate the camera is done through the view. The view can be sized, collapsed, maximized, and deleted. In the API, a View object represents a graphics window in the Inventor user-interface. By moving the camera around the model, the picture in the graphics window changes. The picture on the right shows what the camera is seeing and what is displayed in the graphics window. ![]() ![]() The picture on the left shows the model in model space and a camera. The model always remains fixed in model space but as you rotate, pan, and zoom the view you’re just moving the camera around the model. When you use Inventor interactively to zoom in/out, pan, and rotate the view you’re actually manipulating the camera and seeing the result of what the camera sees in the graphics view. All of that is the same with an Inventor camera except it’s a virtual camera that only lives within an Inventor document. If you’re holding a camera you can move to any location, point that camera in a certain direction, tilt the camera in any orientation, and take a picture. ![]() A critical piece required to create the animation is the ability to control the camera within Inventor.įirst, what is a camera within Inventor? You can consider Inventor cameras to be the equivalent of a real-world camera. In my previous post I linked to an animation that a high school intern created using Inventor. ![]()
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